﻿using UnityEngine;
using System.Collections;

public class Notification 
{
    public Component sender;
    public object data;
    public string name;

    public Notification(object aData)
    {
        data = aData;
    }

   // public Notification

    public Notification(Component aSender,string aName,object aData)
    {
        sender = aSender;
        data = aData;
        name = aName;
    }

}
